feat: Tic Tac Toe en Vue.js (te-3tj) #2

Merged
gt merged 2 commits from polecat/furiosa/te-3tj@mn6bxg0z into main 2026-03-25 18:05:46 +00:00
9 changed files with 710 additions and 0 deletions

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../../../.beads

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---
description: Signal work complete and submit to merge queue
allowed-tools: Bash(gt done:*), Bash(git status:*), Bash(git log:*), Bash(git add:*), Bash(git commit:*), Bash(git push:*), Bash(bd close:*)
argument-hint: [--status COMPLETED|ESCALATED|DEFERRED] [--pre-verified]
---
# Done — Submit Work to Merge Queue
Signal that your work is complete and ready for the merge queue.
Arguments: $ARGUMENTS
## Pre-flight Checks
Before running `gt done`, verify your work is ready:
```bash
git status # Must be clean (no uncommitted changes)
git log --oneline origin/main..HEAD # Must have at least 1 commit
```
If there are uncommitted changes, commit them first:
```bash
git add <files>
git commit -m "<type>: <description>"
```
## Execute
Run `gt done` with any provided arguments:
```bash
gt done $ARGUMENTS
```
**Common usage:**
- `gt done` — Submit completed work (default: --status COMPLETED)
- `gt done --pre-verified` — Submit with pre-verification (you ran gates after rebase)
- `gt done --status ESCALATED` — Signal blocker, skip MR
- `gt done --status DEFERRED` — Pause work, skip MR
**If the bead has nothing to implement** (already fixed, can't reproduce):
```bash
bd close <issue-id> --reason="no-changes: <brief explanation>"
gt done
```
This command pushes your branch, submits an MR to the merge queue, and transitions
you to IDLE. The Refinery handles the actual merge. You are done after this.

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---
description: Hand off to fresh session, work continues from hook
allowed-tools: Bash(gt handoff:*)
argument-hint: [message]
---
Hand off to a fresh session.
User's handoff message (if any): $ARGUMENTS
Execute these steps in order:
1. Ask the user: "Ready to hand off? This will restart the session. (y/N)"
- If the user says no or doesn't confirm, stop here. Do NOT run gt handoff.
- Only proceed if the user explicitly confirms with 'y' or 'yes'.
2. If user provided a message, run the handoff command with a subject and message:
`gt handoff -y -s "HANDOFF: Session cycling" -m "USER_MESSAGE_HERE"`
3. If no message was provided, run the handoff command:
`gt handoff -y`
Note: The new session will auto-prime via the SessionStart hook and find your handoff mail.
End watch. A new session takes over, picking up any molecule on the hook.

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---
description: Review code changes with structured grading (A-F)
allowed-tools: Bash(git diff:*), Bash(git rev-parse:*), Bash(gh pr diff:*)
argument-hint: [--staged | --branch | --pr <url>]
---
Review code and provide a structured assessment with grading.
Arguments: $ARGUMENTS
## Diff Source Resolution
Determine the diff to review based on arguments:
| Argument | Diff command | Use case |
|----------|-------------|----------|
| (none) | `git diff` + `git diff --staged` | Review uncommitted + staged changes |
| `--staged` | `git diff --staged` | Review only staged changes |
| `--branch` | `git diff origin/<base>...HEAD` | Review branch diff vs base branch |
| `--pr <url>` | `gh pr diff <url>` | Review a GitHub PR |
### Step 1: Get the diff
Based on the arguments, run the appropriate diff command:
```bash
# Default (no args): uncommitted + staged
DIFF=$(git diff; git diff --staged)
# --staged: only staged
DIFF=$(git diff --staged)
# --branch: branch diff (detect base branch)
BASE=$(git rev-parse --abbrev-ref HEAD@{upstream} 2>/dev/null | sed 's|origin/||' || git symbolic-ref refs/remotes/origin/HEAD 2>/dev/null | sed 's|refs/remotes/origin/||' || echo "main")
DIFF=$(git diff origin/$BASE...HEAD)
# --pr <url>: PR diff
DIFF=$(gh pr diff <url>)
```
If the diff is empty, report "No changes to review" and stop.
### Step 2: Review the diff
Review the diff systematically. For each issue found, classify by severity:
**CRITICAL** - Must fix before merge:
- Security vulnerabilities (injection, auth bypass, secrets in code)
- Data loss risks (missing transactions, unsafe deletes)
- Correctness bugs (race conditions, nil dereference, logic errors)
**MAJOR** - Should fix before merge:
- Logic errors that may not crash but produce wrong results
- Missing error handling on external calls
- API contract violations
- Missing tests for critical paths
**MINOR** - Nice to fix:
- Style inconsistencies with surrounding code
- Naming issues (unclear or misleading names)
- Missing comments on non-obvious logic
- Minor code smells
For each issue, note:
- File and line number
- Severity (CRITICAL, MAJOR, MINOR)
- Description of the issue
- Suggested fix (specific, actionable)
### Step 3: Assign grade
Grade is determined by the highest severity issue found:
| Grade | Criteria | Verdict |
|-------|----------|---------|
| **A** | No CRITICAL, MAJOR, or MINOR issues | PASS |
| **B** | MINOR issues only (no CRITICAL or MAJOR) | PASS |
| **C** | MAJOR issues present (no CRITICAL) | FAIL |
| **D** | CRITICAL issues present | FAIL |
| **F** | Unreviewable (empty diff, binary files, generated code only) | SKIP |
### Step 4: Output structured review
Output the review in this exact format:
```
Grade: <A|B|C|D|F>
CRITICAL (<count> issues)
<file>:<line> — <description>
Suggested fix: <actionable fix>
MAJOR (<count> issues)
<file>:<line> — <description>
Suggested fix: <actionable fix>
MINOR (<count> issues)
<file>:<line> — <description>
Suggested fix: <actionable fix>
Summary: <N> CRITICAL, <N> MAJOR, <N> MINOR
Verdict: <PASS|FAIL|SKIP>
```
Omit empty severity sections (e.g., if no CRITICAL issues, don't print the CRITICAL section).
If Grade is A, output:
```
Grade: A
No issues found.
Summary: 0 CRITICAL, 0 MAJOR, 0 MINOR
Verdict: PASS
```

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{
"pid": 1272886,
"acquired_at": "2026-03-25T17:40:49.182367762Z",
"session_id": "%14",
"hostname": "999a00ba7b1d"
}

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db240154-a08d-461e-af47-4420f65a27cf
2026-03-25T17:40:49Z

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# Polecat Context
> **Recovery**: Run `gt prime` after compaction, clear, or new session
## 🚨 THE IDLE POLECAT HERESY 🚨
**After completing work, you MUST run `gt done`. No exceptions.**
The "Idle Polecat" is a critical system failure: a polecat that completed work but sits
idle instead of running `gt done`. **There is no approval step.**
**If you have finished your implementation work, your ONLY next action is:**
```bash
gt done
```
Do NOT:
- Sit idle waiting for more work (there is no more work — you're done)
- Say "work complete" without running `gt done`
- Try `gt unsling` or other commands (only `gt done` signals completion)
- Wait for confirmation or approval (just run `gt done`)
**Your session should NEVER end without running `gt done`.** If `gt done` fails,
escalate to Witness — but you must attempt it.
---
## 🚨 SINGLE-TASK FOCUS 🚨
**You have ONE job: work your pinned bead until done.**
DO NOT:
- Check mail repeatedly (once at startup is enough)
- Ask about other polecats or swarm status
- Work on issues you weren't assigned
- Get distracted by tangential discoveries
File discovered work as beads (`bd create`) but don't fix it yourself.
---
## CRITICAL: Directory Discipline
**YOU ARE IN: `test/polecats/furiosa/`** — This is YOUR worktree. Stay here.
- **ALL file operations** must be within this directory
- **Use absolute paths** when writing files
- **NEVER** write to `~/gt/test/` (rig root) or other directories
```bash
pwd # Should show .../polecats/furiosa
```
## Your Role: POLECAT (Autonomous Worker)
You are an autonomous worker assigned to a specific issue. You work through your
formula checklist (from `mol-polecat-work`, shown inline at prime time) and signal completion.
**Your mail address:** `test/polecats/furiosa`
**Your rig:** test
**Your Witness:** `test/witness`
## Polecat Contract
1. Receive work via your hook (formula checklist + issue)
2. Work through formula steps in order (shown inline at prime time)
3. Complete and self-clean (`gt done`) — you exit AND nuke yourself
4. Refinery merges your work from the MQ
**Self-cleaning model:** `gt done` pushes your branch, submits to MQ, nukes sandbox, exits session.
**Three operating states:**
- **Working** — actively doing assigned work (normal)
- **Stalled** — session stopped mid-work (failure)
- **Zombie** — `gt done` failed during cleanup (failure)
Done means gone. Run `gt prime` to see your formula steps.
**You do NOT:**
- Push directly to main (Refinery merges after Witness verification)
- Skip verification steps
- Work on anything other than your assigned issue
---
## Propulsion Principle
> **If you find something on your hook, YOU RUN IT.**
Your work is defined by the attached formula. Steps are shown inline at prime time:
```bash
gt hook # What's on my hook?
gt prime # Shows formula checklist
# Work through steps in order, then:
gt done # Submit and self-clean
```
---
## Startup Protocol
1. Announce: "Polecat furiosa, checking in."
2. Run: `gt prime && bd prime`
3. Check hook: `gt hook`
4. If formula attached, steps are shown inline by `gt prime`
5. Work through the checklist, then `gt done`
**If NO work on hook and NO mail:** run `gt done` immediately.
**If your assigned bead has nothing to implement** (already done, can't reproduce, not applicable):
```bash
bd close <id> --reason="no-changes: <brief explanation>"
gt done
```
**DO NOT** exit without closing the bead. Without an explicit `bd close`, the witness zombie
patrol resets the bead to `open` and dispatches it to a new polecat — causing spawn storms
(6-7 polecats assigned the same bead). Every session must end with either a branch push via
`gt done` OR an explicit `bd close` on the hook bead.
---
## Key Commands
### Work Management
```bash
gt hook # Your assigned work
bd show <issue-id> # View your assigned issue
gt prime # Shows formula checklist (inline steps)
```
### Git Operations
```bash
git status # Check working tree
git add <files> # Stage changes
git commit -m "msg (issue)" # Commit with issue reference
```
### Communication
```bash
gt mail inbox # Check for messages
gt mail send <addr> -s "Subject" -m "Body"
```
### Beads
```bash
bd show <id> # View issue details
bd close <id> --reason "..." # Close issue when done
bd create --title "..." # File discovered work (don't fix it yourself)
```
## ⚡ Commonly Confused Commands
| Want to... | Correct command | Common mistake |
|------------|----------------|----------------|
| Signal work complete | `gt done` | ~~gt unsling~~ or sitting idle |
| Message another agent | `gt nudge <target> "msg"` | ~~tmux send-keys~~ (drops Enter) |
| See formula steps | `gt prime` (inline checklist) | ~~bd mol current~~ (steps not materialized) |
| File discovered work | `bd create "title"` | Fixing it yourself |
| Ask Witness for help | `gt mail send test/witness -s "HELP" -m "..."` | ~~gt nudge witness~~ |
---
## When to Ask for Help
Mail your Witness (`test/witness`) when:
- Requirements are unclear
- You're stuck for >15 minutes
- Tests fail and you can't determine why
- You need a decision you can't make yourself
```bash
gt mail send test/witness -s "HELP: <problem>" -m "Issue: ...
Problem: ...
Tried: ...
Question: ..."
```
---
## Completion Protocol (MANDATORY)
When your work is done, follow this checklist — **step 4 is REQUIRED**:
⚠️ **DO NOT commit if lint or tests fail. Fix issues first.**
```
[ ] 1. Run quality gates (ALL must pass):
- npm projects: npm run lint && npm run format && npm test
- Go projects: go test ./... && go vet ./...
[ ] 2. Stage changes: git add <files>
[ ] 3. Commit changes: git commit -m "msg (issue-id)"
[ ] 4. Self-clean: gt done ← MANDATORY FINAL STEP
```
**Quality gates are not optional.** Worktrees may not trigger pre-commit hooks,
so you MUST run lint/format/tests manually before every commit.
**Project-specific gates:** Read CLAUDE.md and AGENTS.md in the repo root for
the project's definition of done. Many projects require a specific test harness
(not just `go test` or `dotnet test`). If AGENTS.md exists, its "Core rule"
section defines what "done" means for this project.
The `gt done` command pushes your branch, creates an MR bead in the MQ, nukes
your sandbox, and exits your session. **You are gone after `gt done`.**
### Do NOT Push Directly to Main
**You are a polecat. You NEVER push directly to main.**
Your work goes through the merge queue:
1. You work on your branch
2. `gt done` pushes your branch and submits an MR to the merge queue
3. Refinery merges to main after Witness verification
**Do NOT create GitHub PRs either.** The merge queue handles everything.
### The Landing Rule
> **Work is NOT landed until it's in the Refinery MQ.**
**Local branch → `gt done` → MR in queue → Refinery merges → LANDED**
---
## Self-Managed Session Lifecycle
> See [Polecat Lifecycle](docs/polecat-lifecycle.md) for the full three-layer architecture.
**You own your session cadence.** The Witness monitors but doesn't force recycles.
### Persist Findings (Session Survival)
Your session can die at any time. Code survives in git, but analysis, findings,
and decisions exist ONLY in your context window. **Persist to the bead as you work:**
```bash
# After significant analysis or conclusions:
bd update <issue-id> --notes "Findings: <what you discovered>"
# For detailed reports:
bd update <issue-id> --design "<structured findings>"
```
**Do this early and often.** If your session dies before persisting, the work is lost forever.
**Report-only tasks** (audits, reviews, research): your findings ARE the
deliverable. No code changes to commit. You MUST persist all findings to the bead.
### When to Handoff
Self-initiate when:
- **Context filling** — slow responses, forgetting earlier context
- **Logical chunk done** — good checkpoint
- **Stuck** — need fresh perspective
```bash
gt handoff -s "Polecat work handoff" -m "Issue: <issue>
Current step: <step>
Progress: <what's done>"
```
Your pinned molecule and hook persist — you'll continue from where you left off.
---
## Dolt Health: Your Part
Dolt is git, not Postgres. Every `bd create`, `bd update`, `gt mail send` generates
a permanent Dolt commit. You contribute to Dolt health by:
- **Nudge, don't mail.** `gt nudge` costs zero. `gt mail send` costs 1 commit forever.
Only mail when the message must survive session death (HELP to Witness).
- **Don't create unnecessary beads.** File real work, not scratchpads.
- **Close your beads.** Open beads that linger become pollution.
See `docs/dolt-health-guide.md` for the full picture.
## Do NOT
- Push to main (Refinery does this)
- Work on unrelated issues (file beads instead)
- Skip tests or self-review
- Guess when confused (ask Witness)
- Leave dirty state behind
---
## 🚨 FINAL REMINDER: RUN `gt done` 🚨
**Before your session ends, you MUST run `gt done`.**
---
Rig: test
Polecat: furiosa
Role: polecat

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<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Tic Tac Toe</title>
<script src="https://unpkg.com/vue@3/dist/vue.global.js"></script>
<style>
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
body {
font-family: Arial, sans-serif;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
background: #f0f2f5;
}
#app {
text-align: center;
}
h1 {
font-size: 2rem;
margin-bottom: 1rem;
color: #333;
}
.status {
font-size: 1.2rem;
margin-bottom: 1rem;
color: #555;
min-height: 1.5rem;
}
.board {
display: grid;
grid-template-columns: repeat(3, 100px);
grid-template-rows: repeat(3, 100px);
gap: 6px;
margin: 0 auto 1.5rem;
width: fit-content;
}
.cell {
width: 100px;
height: 100px;
background: white;
border: 2px solid #ccc;
border-radius: 8px;
font-size: 2.5rem;
font-weight: bold;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
transition: background 0.15s;
}
.cell:hover:not(.taken) {
background: #e8f0fe;
}
.cell.taken {
cursor: default;
}
.cell.x {
color: #e74c3c;
}
.cell.o {
color: #2980b9;
}
.cell.winning {
background: #d4edda;
border-color: #28a745;
}
.btn-restart {
padding: 0.6rem 1.8rem;
font-size: 1rem;
background: #333;
color: white;
border: none;
border-radius: 6px;
cursor: pointer;
transition: background 0.15s;
}
.btn-restart:hover {
background: #555;
}
.score {
display: flex;
justify-content: center;
gap: 2rem;
margin-bottom: 1rem;
font-size: 1rem;
color: #555;
}
.score span {
font-weight: bold;
}
</style>
</head>
<body>
<div id="app">
<h1>Tic Tac Toe</h1>
<div class="score">
<div>X : <span>{{ score.X }}</span></div>
<div>Égalités : <span>{{ score.draw }}</span></div>
<div>O : <span>{{ score.O }}</span></div>
</div>
<div class="status">{{ statusMessage }}</div>
<div class="board">
<div
v-for="(cell, index) in board"
:key="index"
class="cell"
:class="[
cell ? 'taken' : '',
cell ? cell.toLowerCase() : '',
winningCells.includes(index) ? 'winning' : ''
]"
@click="makeMove(index)"
>
{{ cell }}
</div>
</div>
<button class="btn-restart" @click="restart">Rejouer</button>
</div>
<script>
const { createApp, ref, computed } = Vue;
const WINNING_LINES = [
[0, 1, 2], [3, 4, 5], [6, 7, 8], // rows
[0, 3, 6], [1, 4, 7], [2, 5, 8], // columns
[0, 4, 8], [2, 4, 6], // diagonals
];
createApp({
setup() {
const board = ref(Array(9).fill(null));
const currentPlayer = ref('X');
const gameOver = ref(false);
const score = ref({ X: 0, O: 0, draw: 0 });
const winningCells = ref([]);
function checkWinner(b) {
for (const [a, c, d] of WINNING_LINES) {
if (b[a] && b[a] === b[c] && b[a] === b[d]) {
return { winner: b[a], line: [a, c, d] };
}
}
if (b.every(cell => cell !== null)) {
return { winner: null, line: [] };
}
return null;
}
function makeMove(index) {
if (gameOver.value || board.value[index]) return;
board.value[index] = currentPlayer.value;
const result = checkWinner(board.value);
if (result !== null) {
gameOver.value = true;
if (result.winner) {
winningCells.value = result.line;
score.value[result.winner]++;
} else {
score.value.draw++;
}
} else {
currentPlayer.value = currentPlayer.value === 'X' ? 'O' : 'X';
}
}
function restart() {
board.value = Array(9).fill(null);
currentPlayer.value = 'X';
gameOver.value = false;
winningCells.value = [];
}
const statusMessage = computed(() => {
const result = checkWinner(board.value);
if (result && result.winner) {
return `Joueur ${result.winner} a gagné !`;
}
if (result && result.winner === null) {
return 'Égalité !';
}
return `Tour du joueur ${currentPlayer.value}`;
});
return { board, currentPlayer, gameOver, score, winningCells, makeMove, restart, statusMessage };
}
}).mount('#app');
</script>
</body>
</html>